Kaiju




Quick gameplay tips
- If you successfully play 'There Goes Tokyo' on Tokyo, you instantly win.
- Your Kaiju deck is light on minions due to your unique amount of play-on-base actions that provide you with power - this can make the Kaiju quite slow as you are limited by the 1 action a turn limit moreso than other factions.
- As the premiere Titan faction you've got quite a few cards that allow you to play Gorgodzolla instantly, without fulfilling its play conditions. It's generally a good idea to save these for just after Gorgodzolla has left play, to get it back in action as quick as possible so it can start gathering power.
- Johnny is surprisingly strong. Use him to replay a strong action immediately (Tail Smash and Stomp above are good contenders) or relocate an important action to where it's needed most in the moment.
Gameplay
WITH A PURPOSEFUL GRIMACE AND A TERRIBLE SOUND...
The Kaiju aren't really a faction, in the sense that it's mainly just a giant radioactive lizard doing everything with a few minions gawping at it. Kaiju's gimmick is that they have a very high amount of actions that can be played on bases - the key difference being that these actions have a power level. Instead of minions, the mighty Gorgodzolla claims its place on bases with a stomp and radioactive breath. This makes the Kaiju exceedingly good at resisting other factions' attempts to thwart their plans - destruction effects on actions are much rarer than minion destruction. After all, how are you going to destroy the concept of a Tail Smash? TAIL SMASH! Kaiju also have the exceedingly powerful 'There Goes Tokyo', allowing them (well, just Gorgodzolla really) to take a base out of play and ruin everyone else's plans by stomping on them. The main weakness of the Kaiju is that they really need extra action plays to pop off. Their unique focus on 'play on base' actions is that they can be quite slow, while other factions are playing minions and actions on their turn Kaiju only really play actions. They do have 2 copies of 'Kaiju Conflict' which allow them to play 2 extra actions, which is their main way of gearing up for a big turn. They also have 2 copies of the incredibly powerful 'Kaiju Alliance', which reduces the breakpoints of ALL bases by 4 until the end of the turn! This is an absolute godsend of a card for scoring multiple bases in one turn, it's probably the best card in the game for that specific purpose.