Action Heroes




Quick gameplay tips
- The Action Heroes are all about playing a single minion on a base, so make sure not to, well, play more than one on a base. Even though you might gain more power stacking minions in the short term, the Action Heroes' abilities are very useful for big swing turns, so your patience will pay off!
- Be wary of opponents who have strong enemy movement abilities, like Pirates and Tornados, as they can shift your minions around and nullify your highlander abilities. Robobro is your main tool against these teams, as his ability gives him bonus power whenever an opponent moves a minion.
- Knowing when to go all out is the Action Heroes' main strength! You've got lots of actions that give temporary power boosts and base breakpoint reductions, save these for when you can pop an important base or multiple bases in one turn. It's also wise to make sure you've got at least one way to gain an extra action when you plan on going all out, as that'll really help you to push forward with a huge power spike.
- The Action Heroes' high power means their minions are generally safe on the board, as most opponents will struggle to destroy such strong minions. This means you're free to setup on a base you're not too worried about popping soon, and are able to contest your opponent where they're trying to score points.
Gameplay
They're here to chew ass and kick bubble- wait, that's not right...
Are you a bad enough dude to use the Action Heroes? These stoic individuals do their best work alone, and get massive buffs for following the sigma grindset. Every single one of the Action Heroes' minions are power 5, while most other factions only have the one power 5 if they're lucky. They use this strength to dominate bases, letting the opposition know who's in charge here. Their speciality is in setting up solo minions on different bases, and then going all out on a huge swing turn where they pop multiple bases at once. They've got some tools to support this, Hostage Rescue is an action that searches their deck for a minion and place it on top of their deck, setting up the next turn. Friends Through Eternity discards a card to play 2 extra actions, leading to some powerful combos. For such a BADASS faction they're suprisingly light on 'destroy' cards, with just the one. They're more about flexing their opponents into submission, i suppose. The main weakness of the Action Heroes is obvious, their highlander mentality. Opponents can also quite easily abuse this, if they've got the tools to move around the Action Heroes and disrupt their gameplan. This solo-minion style is also quite easy to predict, the Action Heroes are a fairly straightforward faction to predict what they're going to do. But goddamn, are they good at doing it.