Geeks


Quick gameplay tips

  • Save Wil Wheaton for an opponent's action that they REALLY want to play, one that will win them a base or heavily disrupt your own plans.
  • The same goes for Control Minion, if an opponent is planning on using that minion to pop a base then steal it. They also can't use its abilities while it's yours, so you can really ruin their plans. And their day, probably.
  • Game Gurus are your main way of establishing board presence, other than them you're quite weak on the board. Your other minions are utility, and you lack a powerful leader to have a big power spike. Play around these immune fellas, centering your board presence around them.

Gameplay

C-C-C-COMBO BREAKER

The Geeks are here, mainly to ruin everybody else's fun. The rules lawyers of Smash Up, they mess around with opponent's turns, with an authorative 'NUH-UH!' when they try to carry out their plans. Their main power is disruption, throwing a wrench in enemy plans and possibly even turning them to their own benefit as well. Wil Wheaton turns an opponent's action into a substantial power boost for themselves, with the tradeoff of having no special effect when played as a regular minion. Banned List lets the Geeks ruin an opponent's plans, particularly if they're relying on playing a specific card a number of times (hello, Aliens). They can also do some Madness shenanigans, placing all that Madness to the bottom of their opponent's decks where it can't be removed. The Geeks require quite a bit of prior knowledge, as they're most effective when played to counter an opponent's strongest plays. Skilled opponents can defuse the Geeks' abilities by sending out a decoy play and then saving their most powerful cards when they know they haven't got the tools to prevent them. Geeks are also quite weak when playing cards on their turn, weirdly enough. Their minions are less power than average, but make up for it with the powerful ability to play cards during other player's turns.