Fairies




Quick gameplay tips
- As the Fairies, your first turn of the game is spent playing Spirit of the Forest. That's it. It's one of the stickiest Titans in the game due to its unique ability to move instead of being destroyed, and can remain in play for the entire game if you position it cleverly. It's a really solid utility card for the Fairies, their cards are already decent but a lot of them get CRAZY strong when you can use both parts of the ability.
- The Tinx/Daisy Chain combo is deceptively strong, it's a 6 power swing that doesn't require a whole turn's plays to carry out. You play Daisy Chain on an opponent's minion, and then on a future turn when you're ready to pop a base you play Tinx to transfer the Daisy Chain and increase her power instead. It's delightfully sneaky.
- Speaking of Tinx, she might just be one of the best 2 power minions in the whole game. She can nullify harmful effects played on your minions, or she can steal beneficial effects played on opponent's minions. The Cyborg Apes are in absolute shambles.
- While you haven't got Spirt of the Forest out, think carefully about what you want to do with your OR abilities, as they're strong but situational.
Gameplay
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The Fairies are all about mixing things up, being unpredictable and leaving their opponents guessing as to their true intentions. Their ~unique mechanic is OR cards, that allow them to choose the effect of an ability. For example, the leader Titania can either return a minion to its owner's hand OR play an extra minion, making it a very versatile card. It can act as a stalling card to delay an opponent's plans, or a tool to get out an extra minion for a big play. Things get even more whimsical when the Spirit of the Forest is on the scene, as it allows an OR card to use BOTH abilities (once per turn) AND ADDITIONALLY in ANY order! So Titania now becomes a super strong base-winning machine, as you can play an extra minion to bring a base up to score, then send the highest power enemy minion back into their hand to secure first place! This unpredictablity makes the Fairies very flexible in their gameplan, allowing them to switch things up to what the situation requires. They can move actions between minions and bases with relative ease, capable of switching to defense and offense at the drop of a tiny hat. The tradeoff for this adaptability is a lower power ceiling than some other factions, their action chains aren't as long, their board presence isn't as dominating, their minion-policing isn't as ruthless. In Fairy fashion, they dabble in a bit of everything but don't commit to one game plan.