Dragons




Quick gameplay tips
- Your entire goal as the Dragons is to make the most important bases for your opponents as difficult as possible to play on. Reduce the power of their minions, force them to discard cards, even reduce the VP they get from scoring the base.
- You have 3 cards that reduce opponent's VP gained from scoring, 1 copy of Great Wyrm and 2 copies of Ruins. These are best used on bases where opponents have heavily invested, if you can turn all their hard work into a functional draw then that's a win for you.
- You love setting up as the Dragons, forcing other players to try and score bases rather than doing the work yourself. Keep an eye on what they're doing and their faction's playstyle, and then you can best manipulate them into an unfavourable situation.
Gameplay
No dungeons, sorry
The Dragons are a faction that don't bother themselves with chasing after other players, they're content to sit back and watch everyone else squabble it out while secretly executing their master plan. The Dragons specialise in ruining bases for other players, with an arsenal of on-base actions that affect how other players interact with those bases. And if they manage to get past those initial defenses, Dragon minions benefit from other players daring to step foot in their domain, either by aiding the Dragons or un-aiding their opponents. The Dragons are the only faction in the game that can even ruin other players' turn when they win - with their unique ability to reduce the VPs other players gain from scoring bases. This is an incredibly powerful tool when used correctly, the difference between 1st and 2nd place on bases is very commonly just a single point, being able to turn another player's effort into nothing is the Dragon's speciality. Their main weakness is the time it takes to set up, with skilled players being able to manouevre around them before they can fully established their dominance. They've also got no way to protect their actions when played, so trigger-happy-killy-death-death factions can stomp away their most important actions.