Disco Dancers




Quick gameplay tips
- The Disco Dancers are one of those factions that might tricksify you with their specific wording, but it's not that hard if you remember what a STANDARD action is. If the action says to play on a minion or on a base, it is not a standard action, anything else is a standard action.
- The other tricksy wording is 'directly affect', the Disco Dancers whole thing is duplicating actions that affect their minions. Actions that affect minions will typically increase/decrease their power, move them or destroy them. Actions that do stuff YOU do do not affect minions (drawing cards, searching your discard pile/deck, playing extra cards).
- This might sound obvious but it gets a bit trickier with specific minion interactions and the 'directly affect' specification. For example, 'Dancing King' allows you to duplicate a direct affect on one of your minions. Mythic Greeks' 'Spartan' gains +1 power when you play an action, so if you play 'Celebration' to play 2 extra actions it gains +1 power. You cannot duplicate this +1 power with Dancing King, as this does not count as being directly affected. Long story short, you can duplicate what it says on the action card - nada mas.
Gameplay
LET'S GROOVE TONIGHT
Disco Dancers are a difficult but ridiculously rewarding and fun faction to play, their turns require a lot of planning and careful plays but can pay off in insanely stylish action chains. Their whole thing is powering up a minion and getting their OTHER minions to join the dance floor and be affected in the same way. This makes their comparatively weak power-boosting actions forces to be reckoned with, as they're intended to be used several times from a single action play. The Disco Dancers are definitely one of those 'nyehehe you didn't expect me to pop this base this turn' factions, with a little bit of setup they're a formidable powerhouse. They can do a little bit of (almost) everything, supported by their unusual action distribution. Most factions have 2 copies of 2 actions and then a single copy of 6 actions for a total of 10, the Disco Dancers have 10 different actions! They can move, draw cards, power up minions, play extra minions and actions, resurrect and even gain VP. Last Dance is an interesting alternate 'win' condition, it lets each player destroy a minion to gain 1 VP. Obviously, the Disco Dancers can use this to cheese out multiple VP to close out a game in a rather sneaky fashion. The Disco Dancers' main weakness is their lack of ways to interact with their opponents, their actions are tailored to be played on their minions rather than opponents. But that's not in the spirit of disco, or something.