Changerbots



Quick gameplay tips

  • Be careful of the order you activate your minion's talents! Certain abilities can prevent the use of the other abilities if used too early.
  • The Changerbots have some powerful abilities, but these typically come at the cost of lowering your minion's power. Be careful not to accidentally lose your first-place score by misusing a talent!
  • Mergacon is a very easy titan to play, all you need is to have at least 2 minions on one base at the start of your turn. This combined with its relatively low power and high mobility mean that its main strength is in assassinating enemy titans. Move your minions and Mergacon to a rival titan's base to boot it out, and if Mergacon gets taken out it's no big deal.

Gameplay

Hardly know 'er bots

The Changerbots' main strength is in being able to pivot between power and utility very easily, through the use of their minion's talents. The Changerbots won't be staying in the same place for long, they're here to score a base and then roll on out. They have strong movement potential, Huffie is their workhorse movementerer but other minions can gain movement through their actions. Flighterizer is a play-on-minion action that gives a minion Huffie's talent, Passengers is another such action that allows a moving minion to bring another minion with it, and Change Up and Roll On is the faction's big base scoring power play action. The main weakness of the Changerbots is their lack of extra card plays and card draw, their only source of extra plays is Solarshout and that comes at a hefty cost to its power. For a faction that likes swing turns this can be a struggle, especially so for one that tends to lose all its power after a base scoring. The lack of card draw means the Changerbots can be pretty slow to recover after a big turn, allowing their opponents to take advantage of their downtime.